Weaponsmaster



     Each weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon. The weaponsmaster group provides talent in all weapons (save exotics), from chair legs to halberds. If the character has the parry skill as well, he can parry incoming attacks. The chance of parrying is best if the character in question is skilled at both his weapon and his opponent's.
The weapon skills consist of the following:
axethe use of axes, ranging from hand to great (but not halberds)
daggerthe use of knives and daggers, and other stabbingweapons
flailskill in ball-and-chain type weapons
macethis skill includes clubs and hammers as well as maces
polearmthe use of pole weapons (except spears), including halberds
spearthis skill covers both spears and staves, but not polearms
swordthe warrior's standby, from rapier to claymore
whipthe use of whips, chains, and bullwhips
exoticthe use of strange magical weapons

The exotic skill cannot be purchased, and is dependent solely upon level

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