Each weapon skill applies to a specific group of armaments, and determines how
well a character fights with a particular weapon. The weaponsmaster group
provides talent in all weapons (save exotics), from chair legs to halberds.
If the character has the parry skill as well, he can parry incoming attacks.
The chance of parrying is best if the character in question is skilled at
both his weapon and his opponent's.
The weapon skills consist of the following:
| axe | the use of axes, ranging from hand to great (but not halberds) |
| dagger | the use of knives and daggers, and other stabbingweapons |
| flail | skill in ball-and-chain type weapons |
| mace | this skill includes clubs and hammers as well as maces |
| polearm | the use of pole weapons (except spears), including halberds |
| spear | this skill covers both spears and staves, but not polearms |
| sword | the warrior's standby, from rapier to claymore |
| whip | the use of whips, chains, and bullwhips |
| exotic | the use of strange magical weapons |